The Wider World of Sports: Competitive Fandom as Participatory Culture |
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Erica Halverson, Rich Halverson
We are currently studying fantasy baseball game play as representative of a convergent game type we call competitive fandom. Competitive fandom describes participation in fantasy sports play that is rooted in what we know about fan culture (Black, 2006; Ito, to appear; Jenkins, 2006; Lemke, 2004) and what we know about gaming communities (e.g., Gee, 2003; Squire, 2007; Steinkuehler, 2006; Steinkuehler & Williams, 2006). We argue that fantasy sports represents game play that is nested within the construct of a fan community. We adopt Mimi Ito’s (to appear) characterization of Japanese media mixes as:
In this session, we will present our initial study of three fantasy baseball leagues as we attempt to bring fantasy sports games into the dialogue around fan culture and gaming communities. In this work we will:
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