The Future Is Invading! or Games as Youth Media: A 6 Year Review

Barry Joseph

In 2002, Global Kids (GK) in New York City first began its efforts treating games as a form of youth media. Rather than treat games strictly as a tool for developing technical or workplace skills, GK sought to determine if both gameplay and game design could be used to develop the skills necessary for youth to become empowered and impassioned global citizens and community leaders.

This interactive session will look back at the past 6 years of the program, sharing best practices and revealing embarrassing gaffes, while situating this reflective overview within the larger social and cultural context of both society's response to games and the emergence of this latest games-based learning pedagogy. Play games. Watch late night TV. Hear from youth. (p4k.globalkids.org)

SPECIAL BONUS: Join the official launch of the latest game to emerge from Global Kids — Hurricane Katrina: Tempest in Crescent City.