Leadership and Games and Games for School Leadership

Rich Halverson · Moses Wolfenstein · Andy Phelps · Rovy Branon

The potential of games and simulations as training tools for leaders has proven increasingly promising in recent years, but what are the actual leadership skills that these tools will prove most effective at teaching? Furthermore, how can games serve to train educational leaders in specific for both the generic tasks of leading an organization, and the specific requirements needed for effective instructional leadership and school improvement? Finally, what are the designed features of virtual environments that can most effectively facilitate learning leadership skills? These are the types of questions we will be addressing in this session. This panel brings together educational and videogames researchers, and simulation and game designers from both the education field and the videogames industry to address these issues, and begin defining an agenda for future design and research in the field of games and leadership.