GLS 5.0 Educator Symposium
Are you an educator, library media specialist, administrator, or technology coordinator? Are you interested in learning more about how media and technology can be integrated into schools? If so, then join us for the inaugural GLS Educator Symposium on Saturday June 13th. This free event runs from 9:30 am to 4 pm at the Memorial Union in Madison, Wisconsin.
The GLS Educator Symposium features panel presentations from noted scholars in videogames and digital media as well as hands-on workshops in game design, digital poetry, Second Life, and educational games. Registration for the symposium is now closed.
In the meantime, you're also welcome to join us on the GLS Educators Network. Questions? Contact Jen Scott Curwood.
9:30-10:00
Registration and continental breakfast
10:00-11:00
Panel Discussion: “Games, Media, and Learning in the 21st Century Classroom”
with GLS faculty members Erica Halverson, Rich Halverson, and Kurt Squire with Shannon Sullivan from Worldwide Workshop and Hank Duderstadt, a game design teacher in California's Alameda Unified School District.
How are youth using games and media in in-school and out-of-school settings? This panel discussion will cover cutting-edge research and development in this area, and note highlights from the GLS conference. Panelists include internationally known GLS faculty members whose work has helped to shape the field of media and games, and they will discuss their ongoing research in online spaces, after school environments, and school settings. Participants will have the opportunity to engage in critical discussion with panelists on these issues.
11:15–12:15
Panel Discussion: “21st Century Standards Meets 21st Century Teaching and Learning”
with Emilie Amundson, DPI English Language Arts Consultant; Erin Schwane, English Teacher at New Berlin High School; and Brian Sniff, Mathematics Program Coordinator for the Madison Metropolitan School District.
What does a 21st century classroom look, feel and sound like? How does the definition of “literacy” change to meet the demands of our fast-paced, 21st century world? How can technology become an embedded piece of all that we do, rather than a list of skills we teach in isolation? These are just a few of the questions the English Language Arts and Mathematics Standards design teams have asked while working to update the Wisconsin Model Academic Standards. Come and get a sneak peak at the direction of the updated standards documents, and hear from educators from the writing teams about the possible applications for classroom level teaching and learning.
12:15-1:30
Lunch (on your own)
1:30-3:30
Workshops: Participants will choose one of four workshops to attend, and each workshop will have a maximum capacity of twenty attendees. Participants must bring their own laptop for the workshops.
Rapid Game Prototyping (Beefeaters, 3rd floor) with University of Wisconsin graduate students Kevin Harris, Matt Gaydos, and Ryan Martinez.
iPoetry in the Classroom (Langdon, 4th floor) with University of Wisconsin graduate students Jen Scott Curwood and Damiana Gibbons with Lora Cowell, Library Media Specialist at Hartford Union High School.
Demystifying Second Life for Education (Old Madison West, 3rd floor) with Peggy Sheehy, Instructional Technology Facilitator and Media Specialist at Suffern Middle School in Rockland County, New York.
Games and Digital Tools for the Classroom (Old Madison East, 3rd floor) with University of Wisconsin graduate students Moses Wolfenstein, Ben DeVane, and Suzanne Rhodes as well as representatives from Filament Games.
3:30-4:00
Debrief and discuss the day’s events
