Lead Game Designer
Managed Gaming in the College and High School Classroom: Best practices
This session is a hands-on, interactive workshop for practicing educators. Participants will learn about what games do well, and what they cannot do. They will receive tips from teachers experienced in using games in their classes and they will have the opportunity to participate in a sample game-based class using Muzzy Lane's Making History software. Finally there will be an open question and answer period with the session leaders about the opportunities and realities of the use of games in classrooms.