Edward Castronova

Boring, boring, boring. We who play games for work see most clearly how boring real life is. Real life, designed without a designer, the dull, tedious, oppressive, inhuman output of a mindless engine for propagating norms. Societies that we design are so much more rewarding, uplifting, fun. Games! What happens if we look at the real world as a game to be designed? What if we wrested the controls away from the society-building machine and actually created worlds we want? In schools, in companies, in the streets. Rethink education, management, public policy not as problem-solving fields but as problem-designing fields. Create environments in which people thrive and have a good time. Feasible?

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