Storytelling in Games

Charles Herold

A rambling exploration of the strengths and weaknesses of videogames as a medium for telling tales. How do games tell stories, how could they tell stories more effectively, why should they tell stories, and can a game ever have the emotional impact of a great work of literature? What can games learn from movies and is learning how to tell stories from movies a really bad idea? Does it make any sense to talk about creating the Citizen Kane of games? I’ll discuss these questions or other questions that happen to pop into my head. Those attending may ask questions or offer answers as the mood strikes them.

Click here to close the window.