Gaming Requirements for Non-Kinetic Warfare

Frank Polster

At a special lunch session, Frank Polster from the US Army Training Information Systems (ATIS) will talk about how the US military and the academic educational games communities might collaborate. In particular, the military has a need in the soft skill and leadership areas that could use some help from academia. Their current problem area is in the Non-Kinetic Warfare arena — negotiations, team building, cultural understanding, practical language proficiency, functions and responsibilities of a city manager and staff, and non-lethal security. The target audience for this area are individuals, leaders, teams, and staffs. As an example of possible game use in these areas, the ATIS human resource group has tested Simulearn’s Virtual Leader as a resource in the development of leaders and teams.

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