Dan Norton is the co-founder of the educational game design and consulting company Filament Games. In addition to co-managing the rapidly growing game production house with his business partners Dan White and Alex Stone, Mr. Norton also develops dynamic game design documents to guide production of projects at Filament and continues to serve as a game model and interface designer.
Dan started his career as an interactive, graphic, and instructional designer at the Academic ADL Co-Lab. While there, he developed game prototypes both for college-level lab safety requirements and professional training in the field of epidemiology for the Center for Disease Control. Additionally, Dan has been working in the GLS group (formerly GAPPS), and has been responsible for GLS Conference branding and web design.
- Resilient Planet: A Partnership of Games and Curriculum
- A Practical Model for Separating Games and Simulations
- Discussant, Game Mechanics & Learning (Thursday, 4 p.m.)