Nathan McKenzie


Launching a career in game development more than a decade ago, Nathan has worked in senior game programming and game design positions at both Raven Software and Rainbow Studios, on titles including Soldier of Fortune, Quake 4, Heretic 2, and Take No Prisoners, amongst others. He has focused especially on special effects, artificial intelligence, weapon systems, player controls, shader programming, game balancing, and procedural content creation. In 2006, he completed an extensive year-long Game Engines and Open Source Report for the military. He is currently involved with helping Filament Games with their internal projects, and maintains his own game development and prototyping project, ice cream breakfast.

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