Check-In
Begins at 8:00
Continental Breakfast
8:30 - 8:50
Hall of Ideas E
Hall of Ideas F
Hall of Ideas G

9:00
-
10:30

TEACHERS ARCADE

James Paul Gee, Brock Dubbels & Richard Halverson

Maya Kadakia, Chair

INDIVIDUAL PRESENTATIONS:
Unpacking Gamer Expertise

The Role of Experience in Learning from Videogames: A Comparison of Expert and Novice Cases
Meredith DiPietro

How Did You Get so Good? An Investigation of Expertise in World of Warcraft
P. G. Schrader & Michael McCreery

Gaming & Trajectories of Technological Expertise
Elisabeth Hayes

Constance Steinkuehler, Chair
 

CONVERSATION:
Economies of Meaning: Property, Value, Exchange

Thomas Malaby, Dan Hunter, Edward Castronova & Joshua Fairfield

David Simkins, Chair

11:00
-
12:30

WORKSHOP:
Beyond Barbie & Mortal Kombat: New Perspectives on Games & Girls

Yasmin Kafai, Carrie Heeter & Jill Denner

Elisabeth Hayes, Chair

SYMPOSIUM:
Games & The Military

Perry McDowell, J.P. McDonough, Frank Polster & Timothy Sayers

Robert Wisher, Panel Chair

SYMPOSIUM:
MMOGs & Learning

The Play of Imagination
Douglas Thomas & John Seely Brown

Rethinking Online Communities of Practice
Constance Steinkuehler

Designing Scalable Online Learning Systems
Robert Gehorsam

Lisa Galarneau, Respondent
 

Lunch

1:30
-
3:00

WORKSHOP:
Gandalf Enters the Classroom: Learn How We Have Made the Transition with Quest Atlantis

Sasha Barab

Richard Halverson, Chair

INDIVIDUAL PRESENTATIONS:
Game Design as a Mechanism for Learning

Playing for Keeps: Game Design & Learning
Barry Joseph & Shelley Pasnik

Learning by Playing Together: The Impact of Collaborative Virtual Environments on Student Interaction and Program Cohesiveness
Andrew Phelps & Christopher Egert

Using Game Modding to Promote & Provide Basic IT Skills to a Female Audience
Ibrahim Yucel, Joe Zupko & Magy Seif El-Nasr

Elisabeth Hayes, Respondent
 

SYMPOSIUM:
Online Games: Past, Present & Future

Brian “Psychochild” Green & Elonka Dunin

Constance Steinkuehler, Chair

3:30
-
5:00

INDIVIDUAL PRESENTATIONS:
Games & Instructional Design

Where Do We Go From Here? Ten Critical Areas to Guide Future Research in Digital Games-Based Learning
Richard Van Eck

Informing the Design of Instructional Games: A Conversation Between the Fields of Education, Gaming & Artificial Intelligence
Juan Carlos Sanchez-Lozano

David Hatfield, Chair

INDIVIDUAL PRESENTATIONS:
Games in the Humanities

Setting the Stage for Student Engagement: Morrowind in the Language Arts Curriculum
Maya Kadakia

Writing on Rubi-Ka: Technical Writing, Anarchy Online, & the Case for Games in the Humanities Classroom
Amanda Jo Linder

Embracing Games in the Classroom: Allowing English Language Learners to Learn from Day One
Cheryl Taitague & Amy Nicholson

Drew Davidson, Respondent
 

INDIVIDUAL PRESENTATIONS:
Motivation & Addiction

Biological Mechanisms of Online Gaming Addiction
Jack Kuo, Jeffrey Wilkins & William Huang

Motivation & Seduction in MMORPGs
Nicholas Yee

David Simkins, Chair

Closing Remarks - James Paul Gee
5:00 - 5:30