Please note: this program is tentative and subject to minor changes over the upcoming weeks as we finalize the details. The overall time slots of sessions, however, will remain the same.

Click here to see the session format descriptions.

Friday,
July 13th
Time
Hall of Ideas E
Hall of Ideas F
Hall of Ideas G
GLS Lounge

9:00
-
10:30

WORKSHOP:
Making Games Persuasive

Ian Bogost & Eric Zimmerman

INDIVIDUAL PRESENTATIONS:
Lessons Learned

Using Videogames as a Strategy for Teaching Complex Concepts
Robert Brown

Serious Games by Serious Instructional Designers
Jaime Henderson & Valerie Hainley

Educational Game Design: Confidential
Meagan Rothschild & Javier Elizondo

Games & Schools — A Marriage Made in Heaven or Hell?
Angela McFarlane

Howard Phillips, Respondent

SYMPOSIUM:
Converging Identities at Play

Henry Jenkins, Harvey Smith, & Alice Robison

Alice Robison, Chair

FIRESIDE CHAT:
The Guilt of Guild Leadership

Andrew Phelps & Constance Steinkuehler

Rich Halverson, host

CHAT ’N’ FRAG:
Teacher’s Arcade

Moses Wolfenstein

This session focuses on issues of interest to teachers.

11:00
-
12:30

WORKSHOP:
Transactive Play Spaces: A 21st Century Perspective

Sasha Barab

INDIVIDUAL PRESENTATIONS:
Participatory Culture

The Wider World of Sports: Competitive Fandom as Participatory Culture
Erica Halverson & Rich Halverson

Fan Fiction, Learning, & Literacy
Rebecca Black

How Wikipedia Is Like a Multiplayer Game
Elonka Dunin

Henry Jenkins, Respondent

This session focuses on issues of interest to teachers.

CONVERSATION:
Families Who Game Together…

Elizabeth Lawley, Lane Lawley, Barbara Johnson, & Anya Johnson

Elizabeth King & Josh King, moderators

FIRESIDE CHAT:
Storytelling in Games

Charles Herold

James Paul Gee, host

CHAT ’N’ FRAG:
GameLog: Supporting Reflective Gameplaying Practices in the Context of Learning Games

Jose Zagal

This session focuses on issues of interest to teachers.

12:30
-
1:30

LUNCH (Grand Terrace)

Informal Luncheon Discussion:
Gaming Requirements for Non-Kinetic Warfare
Frank Polster

1:30
-
3:00

INDIVIDUAL PRESENTATIONS:
MMOs and Learning

Science Literacy in Virtual Worlds
Constance Steinkuehler, Sean Duncan, David Simkins, Barbara Johnson, & Elizabeth King

Online Gamers & the Development of 21st Century Skills
Lisa Galarneau

Cultural Capital & Community Development in the Pursuit of Dragon Slaying
David White

Douglas Thomas, Respondent

INDIVIDUAL PRESENTATIONS:
Narrative, Contingency, & Humor

Narrative Engagement: Games as Mnemonic Devices for Process Learning
Jay Laird & Ann McDonald

Anything but Routine: Games & Bureaucracy in the Digital Age
Thomas Malaby

Importance of Humor in Gaming Culture
Shawna Kelly

Eric Zimmerman, Respondent

SYMPOSIUM:
Can Students Learn Math or Reading From a Videogame? An Overview of the Federal Star Schools Projects

Javier Elizondo, Tim Best, Scott Wilson, Scot Osterweil, & Brian Lekander

Brian Lekander, Chair

This session focuses on issues of interest to teachers.

FIRESIDE CHAT:
Learning in a Participatory Age

Henry Jenkins & Kurt Squire

CHAT ’N’ FRAG:
Simulation as a Serious Game in the Health Sciences Curricula

Eric Bauman, Scott Hagen, & Christian Stevens

3:30
-
5:00

INDIVIDUAL PRESENTATIONS:
Cultural Representations in Games

Reading & Writing Islamic Culture Across Gaming & Media Spaces
Michael Thomas & Erica Halverson

"Why are Newbies White?": Discussing & Designing Race in a Teen Virtual World
Yasmin Kafai, Melissa Cook, & Deborah Fields

Making Sense of Videogames: Exploring the Methods of Meaning-making of a Group of Chinese Immigrant Gamers in NYC
Aaron Chia-Yuan Hung

Pixels, Princesses, & PMS: Reading Womanhood in Videogames
Samantha Blackmon

Elisabeth Hayes, Respondent

INDIVIDUAL PRESENTATIONS:
Gaming Literacy

Immersion Versus Learning — Why Some Good Games Might Not Teach us Anything at All
Michael Wagner

What Videogame Making Can Teach Us About Literacy & Learning: Alternative Pathways into Participatory Culture
Kylie Peppler & Yasmin Kafai

Using Player Breakdown as a Lens for Understanding the Development of Literacy in Videogames
Will Ryan & Jeffrey Bardzell

Kurt Squire, Respondent

INDIVIDUAL PRESENTATIONS:
Game Design Giants

Developing Civilizations
Jeff Briggs

Five Key Moments: A Litmus Test for Game Design
Katie Salen

Beyond Games: The Rise of Learning-Based Metaverses
Robert Gehorsam

James Paul Gee, Respondent

FIRESIDE CHAT:
Boring

Edward Castronova

Thomas Malaby, host

CHAT ’N’ FRAG:
Reflecting on Early Lessons from the Star Schools Projects

Javier Elizondo, Tim Best, Scott Wilson, Scot Osterweil, & Brian Lekander

This session focuses on issues of interest to teachers.

5:00
-
6:00

OPEN DISCUSSION AND ICE CREAM:
James Paul Gee, Erica Halverson, Rich Halverson,
Elisabeth Hayes, Kurt Squire, Constance Steinkuehler
(Grand Terrace over Dessert)

Teacher's Apples = Recommended especially for teachers.

Friday,
July 13th